Now that we have a full VESA driver we may as well use that. We need to support the VESA layer being set up by early start-up code or by running a VGA ROM. Signed-off-by: Simon Glass <sjg@chromium.org>master
parent
6b1ba98450
commit
edb8b7a66b
@ -1,38 +0,0 @@ |
||||
/*
|
||||
* |
||||
* Vesa frame buffer driver for x86 |
||||
* |
||||
* Copyright (C) 2014 Google, Inc |
||||
* |
||||
* SPDX-License-Identifier: GPL-2.0+ |
||||
*/ |
||||
|
||||
#include <common.h> |
||||
#include <video_fb.h> |
||||
#include <vbe.h> |
||||
#include "videomodes.h" |
||||
|
||||
/*
|
||||
* The Graphic Device |
||||
*/ |
||||
GraphicDevice ctfb; |
||||
|
||||
void *video_hw_init(void) |
||||
{ |
||||
GraphicDevice *gdev = &ctfb; |
||||
int bits_per_pixel; |
||||
|
||||
printf("Video: "); |
||||
if (vbe_get_video_info(gdev)) { |
||||
printf("No video mode configured\n"); |
||||
return NULL; |
||||
} |
||||
|
||||
bits_per_pixel = gdev->gdfBytesPP * 8; |
||||
sprintf(gdev->modeIdent, "%dx%dx%d", gdev->winSizeX, gdev->winSizeY, |
||||
bits_per_pixel); |
||||
printf("%s\n", gdev->modeIdent); |
||||
debug("Frame buffer at %x\n", gdev->frameAdrs); |
||||
|
||||
return (void *)gdev; |
||||
} |
Loading…
Reference in new issue