Modifications are based on the linux kernel approach and
support two use cases:
1) Add O= to the make command line
'make O=/tmp/build all'
2) Set environement variable BUILD_DIR to point to the desired location
'export BUILD_DIR=/tmp/build'
'make'
The second approach can also be used with a MAKEALL script
'export BUILD_DIR=/tmp/build'
'./MAKEALL'
Command line 'O=' setting overrides BUILD_DIR environent variable.
When none of the above methods is used the local build is performed and
the object files are placed in the source directory.
Old, obsolete and duplicated code was cleaned up and replace by the
new partitioning method. There are two possible approaches now:
* define a single, static partition
* use mtdparts command line option and dynamic partitioning
Default is static partitioning.
applications: instead of using (PPC-specific) system calls we now
use a jump table; please see doc/README.standalone for details
* Patch by Dave Westwood, 24 Jul 2003:
added support for Unity OS (a proprietary OS)
- remove trailing white space, trailing empty lines, C++ comments, etc.
- split cmd_boot.c (separate cmd_bdinfo.c and cmd_load.c)
* Patches by Kenneth Johansson, 25 Jun 2003:
- major rework of command structure
(work done mostly by Michal Cendrowski and Joakim Kristiansen)
* Patch by Murray Jensen, 24 Jun 2003:
- make sure to use only U-boot provided header files
- fix problems with ".rodata.str1.4" section as used by GCC-3.x
instead CFG_MONITOR_LEN is now only used to determine _at_compile_
_time_ (!) if the environment is embedded within the U-Boot image,
or in a separate flash sector.
* Cleanup CFG_DER #defines in config files (wd maintained only)