For option ROMs we can use these extensions to request a particular video mode. Add a header file which defines the binary interface. Signed-off-by: Simon Glass <sjg@chromium.org>master
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/******************************************************************************
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* Copyright (c) 2004, 2008 IBM Corporation |
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* Copyright (c) 2009 Pattrick Hueper <phueper@hueper.net> |
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* All rights reserved. |
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* |
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* SPDX-License-Identifier: BSD-2-Clause |
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* |
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* Contributors: |
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* IBM Corporation - initial implementation |
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*****************************************************************************/ |
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#ifndef _VBE_H |
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#define _VBE_H |
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/* these structs are for input from and output to OF */ |
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struct __packed screen_info { |
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u8 display_type; /* 0=NONE, 1= analog, 2=digital */ |
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u16 screen_width; |
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u16 screen_height; |
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/* bytes per line in framebuffer, may be more than screen_width */ |
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u16 screen_linebytes; |
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u8 color_depth; /* color depth in bits per pixel */ |
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u32 framebuffer_address; |
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u8 edid_block_zero[128]; |
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}; |
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struct __packed screen_info_input { |
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u8 signature[4]; |
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u16 size_reserved; |
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u8 monitor_number; |
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u16 max_screen_width; |
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u8 color_depth; |
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}; |
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/* these structs only store the required a subset of the VBE-defined fields */ |
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struct __packed vbe_info { |
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char signature[4]; |
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u16 version; |
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u8 *oem_string_ptr; |
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u32 capabilities; |
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u16 video_mode_list[256]; |
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u16 total_memory; |
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}; |
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struct __packed vesa_mode_info { |
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u16 mode_attributes; /* 00 */ |
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u8 win_a_attributes; /* 02 */ |
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u8 win_b_attributes; /* 03 */ |
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u16 win_granularity; /* 04 */ |
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u16 win_size; /* 06 */ |
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u16 win_a_segment; /* 08 */ |
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u16 win_b_segment; /* 0a */ |
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u32 win_func_ptr; /* 0c */ |
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u16 bytes_per_scanline; /* 10 */ |
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u16 x_resolution; /* 12 */ |
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u16 y_resolution; /* 14 */ |
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u8 x_charsize; /* 16 */ |
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u8 y_charsize; /* 17 */ |
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u8 number_of_planes; /* 18 */ |
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u8 bits_per_pixel; /* 19 */ |
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u8 number_of_banks; /* 20 */ |
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u8 memory_model; /* 21 */ |
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u8 bank_size; /* 22 */ |
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u8 number_of_image_pages; /* 23 */ |
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u8 reserved_page; |
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u8 red_mask_size; |
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u8 red_mask_pos; |
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u8 green_mask_size; |
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u8 green_mask_pos; |
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u8 blue_mask_size; |
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u8 blue_mask_pos; |
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u8 reserved_mask_size; |
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u8 reserved_mask_pos; |
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u8 direct_color_mode_info; |
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u32 phys_base_ptr; |
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u32 offscreen_mem_offset; |
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u16 offscreen_mem_size; |
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u8 reserved[206]; |
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}; |
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struct vbe_mode_info { |
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u16 video_mode; |
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bool valid; |
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union { |
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struct vesa_mode_info vesa; |
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u8 mode_info_block[256]; |
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}; |
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}; |
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struct vbe_ddc_info { |
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u8 port_number; /* i.e. monitor number */ |
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u8 edid_transfer_time; |
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u8 ddc_level; |
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u8 edid_block_zero[128]; |
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}; |
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#define VESA_GET_INFO 0x4f00 |
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#define VESA_GET_MODE_INFO 0x4f01 |
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#define VESA_SET_MODE 0x4f02 |
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struct graphic_device; |
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int vbe_get_video_info(struct graphic_device *gdev); |
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#endif |
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