Add a sound driver for sandbox, which uses SDL. Tested-by: Che-Liang Chiou <clchiou@chromium.org> Signed-off-by: Simon Glass <sjg@chromium.org>master
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/*
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* Copyright (c) 2013 Google, Inc |
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* |
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* SPDX-License-Identifier: GPL-2.0+ |
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*/ |
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#ifndef __SANDBOX_SOUND_H |
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#define __SANDBOX_SOUND_H |
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int sound_play(unsigned int msec, unsigned int frequency); |
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int sound_init(const void *blob); |
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#endif |
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/*
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* Copyright (c) 2013 Google, Inc |
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* |
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* SPDX-License-Identifier: GPL-2.0+ |
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*/ |
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#include <common.h> |
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#include <asm/arch/sound.h> |
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#include <asm/sdl.h> |
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int sound_play(uint32_t msec, uint32_t frequency) |
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{ |
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sandbox_sdl_sound_start(frequency); |
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mdelay(msec); |
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sandbox_sdl_sound_stop(); |
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return 0; |
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} |
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int sound_init(const void *blob) |
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{ |
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return sandbox_sdl_sound_init(); |
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} |
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