sandbox: Add a simple sound driver

Add a sound driver for sandbox, which uses SDL.

Tested-by: Che-Liang Chiou <clchiou@chromium.org>
Signed-off-by: Simon Glass <sjg@chromium.org>
master
Simon Glass 11 years ago
parent bbc09bf27e
commit c34c0246a3
  1. 14
      arch/sandbox/include/asm/arch-sandbox/sound.h
  2. 2
      drivers/sound/Makefile
  3. 23
      drivers/sound/sandbox.c

@ -0,0 +1,14 @@
/*
* Copyright (c) 2013 Google, Inc
*
* SPDX-License-Identifier: GPL-2.0+
*/
#ifndef __SANDBOX_SOUND_H
#define __SANDBOX_SOUND_H
int sound_play(unsigned int msec, unsigned int frequency);
int sound_init(const void *blob);
#endif

@ -7,5 +7,7 @@
obj-$(CONFIG_SOUND) += sound.o
obj-$(CONFIG_I2S) += samsung-i2s.o
obj-$(CONFIG_I2S_SAMSUNG) += samsung-i2s.o
obj-$(CONFIG_SOUND_SANDBOX) += sandbox.o
obj-$(CONFIG_SOUND_WM8994) += wm8994.o
obj-$(CONFIG_SOUND_MAX98095) += max98095.o

@ -0,0 +1,23 @@
/*
* Copyright (c) 2013 Google, Inc
*
* SPDX-License-Identifier: GPL-2.0+
*/
#include <common.h>
#include <asm/arch/sound.h>
#include <asm/sdl.h>
int sound_play(uint32_t msec, uint32_t frequency)
{
sandbox_sdl_sound_start(frequency);
mdelay(msec);
sandbox_sdl_sound_stop();
return 0;
}
int sound_init(const void *blob)
{
return sandbox_sdl_sound_init();
}
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