upstream u-boot with additional patches for our devices/boards:
https://lists.denx.de/pipermail/u-boot/2017-March/282789.html (AXP crashes) ;
Gbit ethernet patch for some LIME2 revisions ;
with SPI flash support
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4.2 KiB
4.2 KiB
# SPDX-License-Identifier: GPL-2.0+
#
# Copyright (C) 2013, Miao Yan <miao.yan@windriver.com>
# Copyright (C) 2015, Bin Meng <bmeng.cn@gmail.com>
VxWorks Support
===============
This document describes the information about U-Boot loading VxWorks kernel.
Status
------
U-Boot supports loading VxWorks kernels via 'bootvx' and 'bootm' commands.
For booting old kernels (6.9.x) on PowerPC and ARM, and all kernel versions
on other architectures, 'bootvx' shall be used. For booting VxWorks 7 kernels
on PowerPC and ARM, 'bootm' shall be used.
VxWorks 7 on PowerPC and ARM
---------------------------
From VxWorks 7, VxWorks starts adopting device tree as its hardware decription
mechansim (for PowerPC and ARM), thus requiring boot interface changes.
This section will describe the new interface.
For PowerPC, the calling convention of the new VxWorks entry point conforms to
the ePAPR standard, which is shown below (see ePAPR for more details):
void (*kernel_entry)(fdt_addr, 0, 0, EPAPR_MAGIC, boot_IMA, 0, 0)
For ARM, the calling convention is shown below:
void (*kernel_entry)(void *fdt_addr)
When booting a VxWorks 7 kernel (uImage format), the parameters passed to bootm
is like below:
bootm <kernel image address> - <device tree address>
VxWorks bootline
----------------
When using 'bootvx', the kernel bootline must be prepared by U-Boot at a
board-specific address before loading VxWorks. U-Boot supplies its address
via "bootaddr" environment variable. To check where the bootline should be
for a specific board, go to the VxWorks BSP for that board, and look for a
parameter called BOOT_LINE_ADRS. Assign its value to "bootaddr". A typical
value for "bootaddr" on an x86 board is 0x101200.
If a "bootargs" variable is defined, its content will be copied to the memory
location pointed by "bootaddr" as the kernel bootline. If "bootargs" is not
there, command 'bootvx' can construct a valid bootline using the following
environments variables: bootdev, bootfile, ipaddr, netmask, serverip,
gatewayip, hostname, othbootargs.
When using 'bootm', just define "bootargs" in the environment and U-Boot will
handle bootline fix up for the kernel dtb automatically.
Serial console
--------------
It's very common that VxWorks BSPs configure a different baud rate for the
serial console from what is being used by U-Boot. For example, VxWorks tends
to use 9600 as the default baud rate on all x86 BSPs while U-Boot uses 115200.
Please configure both U-Boot and VxWorks to use the same baud rate, or it may
look like VxWorks hangs somewhere as nothing outputs on the serial console.
x86-specific information
------------------------
Before loading an x86 kernel, one additional environment variable need to be
provided. This is "vx_phys_mem_base", which represent the physical memory
base address of VxWorks.
Check VxWorks kernel configuration to look for LOCAL_MEM_LOCAL_ADRS. For
VxWorks 7, this is normally a virtual address and you need find out its
corresponding physical address and assign its value to "vx_phys_mem_base".
For boards on which ACPI is not supported by U-Boot yet, VxWorks kernel must
be configured to use MP table and virtual wire interrupt mode. This requires
INCLUDE_MPTABLE_BOOT_OP and INCLUDE_VIRTUAL_WIRE_MODE to be included in a
VxWorks kernel configuration.
Both 32-bit x86 and 64-bit x64 kernels can be loaded.
There are two types of graphics console drivers in VxWorks. One is the 80x25
VGA text mode driver. The other one is the EFI console bitmapped graphics mode
driver. To make these drivers function, U-Boot needs to load and run the VGA
BIOS of the graphics card first.
- If the kernel is configured with 80x25 VGA text mode driver,
CONFIG_FRAMEBUFFER_SET_VESA_MODE must be unset in U-Boot.
- If the kernel is configured with bitmapped graphics mode driver,
CONFIG_FRAMEBUFFER_SET_VESA_MODE need remain set but care must be taken
at which VESA mode is to be set. The supported pixel format is 32-bit
RGBA, hence the available VESA mode can only be one of the following:
* FRAMEBUFFER_VESA_MODE_10F
* FRAMEBUFFER_VESA_MODE_112
* FRAMEBUFFER_VESA_MODE_115
* FRAMEBUFFER_VESA_MODE_118
* FRAMEBUFFER_VESA_MODE_11B