The following changes allow U-Boot to fully relocate from flash to
RAM:
- Remove linker scripts' .fixup sections from the .text section
- Add -mrelocatable to PLATFORM_RELFLAGS for all boards
- Define CONFIG_RELOC_FIXUP_WORKS for all boards
Previously, U-Boot would partially relocate, but statically initialized
pointers needed to be manually relocated.
Signed-off-by: Peter Tyser <ptyser@xes-inc.com>
A recent gcc added a new unaligned rodata section called '.rodata.str1.1',
which needs to be added the the linker script. Instead of just adding this
one section, we use a wildcard ".rodata*" to get all rodata linker section
gcc has now and might add in the future.
However, '*(.rodata*)' by itself will result in sub-optimal section
ordering. The sections will be sorted by object file, which causes extra
padding between the unaligned rodata.str.1.1 of one object file and the
aligned rodata of the next object file. This is easy to fix by using the
SORT_BY_ALIGNMENT command.
This patch has not be tested one most of the boards modified. Some boards
have a linker script that looks something like this:
*(.text)
. = ALIGN(16);
*(.rodata)
*(.rodata.str1.4)
*(.eh_frame)
I change this to:
*(.text)
. = ALIGN(16);
*(.eh_frame)
*(SORT_BY_ALIGNMENT(SORT_BY_NAME(.rodata*)))
This means the start of rodata will no longer be 16 bytes aligned.
However, the boundary between text and rodata/eh_frame is still aligned to
16 bytes, which is what I think the real purpose of the ALIGN call is.
Signed-off-by: Trent Piepho <xyzzy@speakeasy.org>
Most of the bss initialization loop increments 4 bytes
at a time. And the loop end is checked for an 'equal'
condition. Make the bss end address aligned by 4, so
that the loop will end as expected.
Signed-off-by: Selvamuthukumar <selva.muthukumar@e-coninfotech.com>
Signed-off-by: Wolfgang Denk <wd@denx.de>
- Fixing leading white spaces
- Fixing indentation where 4 spaces are used instead of tab
- Removing C++ comments (//), wherever I introduced them
Signed-off-by: William Juul <william.juul@tandberg.com>
Signed-off-by: Scott Wood <scottwood@freescale.com>
A lot changed in the Linux MTD code, since it was last ported from
Linux to U-Boot. This patch takes U-Boot NAND support to the level
of Linux 2.6.22.1 and will enable support for very large NAND devices
(4KB pages) and ease the compatibility between U-Boot and Linux
filesystems.
This patch is tested on two custom boards with PPC and ARM
processors running YAFFS in U-Boot and Linux using gcc-4.1.2
cross compilers.
MAKEALL ppc/arm has some issues:
* DOC/OneNand/nand_spl is not building (I have not tried porting
these parts, and since I do not have any HW and I am not familiar
with this code/HW I think its best left to someone else.)
Except for the issues mentioned above, I have ported all drivers
necessary to run MAKEALL ppc/arm without errors and warnings. Many
drivers were trivial to port, but some were not so trivial. The
following drivers must be examined carefully and maybe rewritten to
some degree:
cpu/ppc4xx/ndfc.c
cpu/arm926ejs/davinci/nand.c
board/delta/nand.c
board/zylonite/nand.c
Signed-off-by: William Juul <william.juul@tandberg.com>
Signed-off-by: Stig Olsen <stig.olsen@tandberg.com>
Signed-off-by: Scott Wood <scottwood@freescale.com>
This patch changes the return type of initdram() from long int to phys_size_t.
This is required for a couple of reasons: long int limits the amount of dram
to 2GB, and u-boot in general is moving over to phys_size_t to represent the
size of physical memory. phys_size_t is defined as an unsigned long on almost
all current platforms.
This patch *only* changes the return type of the initdram function (in
include/common.h, as well as in each board's implementation of initdram). It
does not actually modify the code inside the function on any of the platforms;
platforms which wish to support more than 2GB of DRAM will need to modify
their initdram() function code.
Build tested with MAKEALL for ppc, arm, mips, mips-el. Booted on powerpc
MPC8641HPCN.
Signed-off-by: Becky Bruce <becky.bruce@freescale.com>
This commit gets rid of a huge amount of silly white-space issues.
Especially, all sequences of SPACEs followed by TAB characters get
removed (unless they appear in print statements).
Also remove all embedded "vim:" and "vi:" statements which hide
indentation problems.
Signed-off-by: Wolfgang Denk <wd@denx.de>
The cross compiler is responsible for providing the correct libraries
and the logic to find the linking libraries.
Signed-off-by: Jason Wessel <jason.wessel@windriver.com>
With recent toolchain versions, some boards would not build because
or errors like this one (here for ocotea board when building with
ELDK 4.2 beta):
ppc_4xx-ld: section .bootpg [fffff000 -> fffff23b] overlaps section .bss [fffee900 -> fffff8ab]
For many boards, the .bss section is big enough that it wraps around
at the end of the address space (0xFFFFFFFF), so the problem will not
be visible unless you use a 64 bit tool chain for development. On
some boards however, changes to the code size (due to different
optimizations) we bail out with section overlaps like above.
The fix is to add the NOLOAD attribute to the .bss and .sbss
sections, telling the linker that .bss does not consume any space in
the image.
Signed-off-by: Wolfgang Denk <wd@denx.de>
This is a compatibility step that allows both the older form
and the new form to co-exist for a while until the older can
be removed entirely.
All transformations are of the form:
Before:
#if (CONFIG_COMMANDS & CFG_CMD_AUTOSCRIPT)
After:
#if (CONFIG_COMMANDS & CFG_CMD_AUTOSCRIPT) || defined(CONFIG_CMD_AUTOSCRIPT)
Signed-off-by: Jon Loeliger <jdl@freescale.com>
Modifications are based on the linux kernel approach and
support two use cases:
1) Add O= to the make command line
'make O=/tmp/build all'
2) Set environement variable BUILD_DIR to point to the desired location
'export BUILD_DIR=/tmp/build'
'make'
The second approach can also be used with a MAKEALL script
'export BUILD_DIR=/tmp/build'
'./MAKEALL'
Command line 'O=' setting overrides BUILD_DIR environent variable.
When none of the above methods is used the local build is performed and
the object files are placed in the source directory.